Just like the Evagelion Collaboration, there will be hatcher monsters and event monsters!
E. Honda (4* Fire - Hatcher)
[Evo - Link]
Class: Fighter
Hit: Bounce
Type: Power
Ability: Fighter Slayer
Gauge: Null Gravity Barrier
Max HP: 15729 (+2460) - 18189
Max ATK: 24388 (+1425) - 25813 (30976)
Max SPD: 190.83 (+11.05) - 201.88
SS (16 turns): Becomes a pierce type
Bump: Hundred Hand Slaps (1004)
- Attacks nearby enemies with Hundred Hand Slap
Thoughts
He has a relatively nice stats for a 4* monster. He also has a NGB so he wont be slowed down when he SS. However, he is a power type so he has low speed. His Fighter Slayer will not be really useful outside of this collab either.
Chun Li (5* Water - Hatcher)
[Evo - Link]
Class: Fighter
Hit: Bounce
Type: Speed
Ability: Flight / Null Damage Wall
Max HP: 18030 (+3900) - 21930
Max ATK: 23819 (+1375) - 25194
Max SPD: 424.73 (+25.50) - 450.23
SS (25 turns): All Null SS
Bump: Hundred Kicks (1968)
- Attacks nearby enemies with Hundred Kicks
Thoughts
She has one of the highest speed for bounce monsters, just under 10 SPD from the highest (Asuka). She is also a water NDW monster which is useful in Ashura, Vendetta, Rasetsu and others. However, her SS will only prove really useful when Chun Li is ability locked. Since her normal abilities nulls 2/4 from the SS, the shot is not as great if it were on monsters with one null ability. It does speed up and power up her which might be a good damage source.
Guile (5* Wood - Hatcher)
[Evo - Link]
Class: Fighter
Hit: Bounce
Type: Blast
Ability: Null Warp
Gauge: Null Gravity Barrier
Max HP: 19558 (+3900) - 23458
Max ATK: 21250 (+1225) - 22475 (26970)
Max SPD: 267.90 (+16.15) - 284.05
SS (13 turns): Bashes the first contacted enemy and then do a Sonic Hurricane
Bump: Sonic Boom (146146)
- Does a Sonic Boom to closest enemy
Thoughts
The first Wood NW+NGB monster in the game. He is a really good monster for Yamato Takeru since he has high HP. He also deals the gimmicks in Kushinada. With his SS on a 13 CD, he can do it twice during the last bar of Kushinada (it deals about 1 million). His bump lock-on the closest enemy. Although it is only one shot, it can take most of the HP of mobs.
Ryu (5* Light - Hatcher)
[Evo - Link]
Element: Light
Class: Fighter
Hit: Bounce
Type: Balanced
Ability: Null Gravity Barrier
Gauge: Null Damage Wall
Max HP: 21429 (+3900) - 25329
Max ATK: 24384 (+1425) - 25809 (30971)
Max SPD: 313.43 (+18.70) - 332.13
SS (16 turns): Does a Metsu Shoryuken on first contacted enemy
Bump: Hadoken (104236)
- Shoots a Hadoken to the closest enemy
[Asc - Link]
Element: Dark
Class: Fighter
Hit: Bounce
Type: Balanced
Ability: SS Turn Reduction / Null Gravity Barrier
Max HP: 13847 (+4200) - 18047
Max ATK: 33232 (+1925) - 35157
Max SPD: 397.40 (+23.80) - 421.20
SS (21 turns): Does a Messatsu Goshoryu on first contacted enemy
Bump: Hadoken (104236)
- Shoots a Hadoken to the closest enemy
Sub: Energy Circle S (2970)
Thoughts
Whether which one is good, it depends on how far in the game you are. Most people might be starting off with this collaboration and Evo Ryu is a stellar monster for beginners. He can be brought into different dungeons due to his double null abilities. It will help beginners grow their boxes by getting ascension materials for their other monsters or just hoard farmable monsters.
Asc Ryu is one of the best NGB monsters in the game. He has both top class ATK and SPD. His SS does at least 1.5 million damage and the CD can be reduced from his ability. The only demerit is that his HP is low. You might need other high HP monsters in your team when you run him. I recommend ascension for players that have a decent box.
All in all, Ryu is the price of the collaboration. He can be taken to multiple dungeons in both his forms including Tsukuyomi, Ashura (Evo only), and Izanami in terms of Impossibles.
Blanka (4* Dark - Hatcher)
[Evo - Link]
Class: Fighter
Hit: Bounce
Type: Speed
Ability: Fighter Slayer
Gauge: Null Damage Wall
Max HP: 13889 (+2460) - 16349
Max ATK: 14528 (+850) - 15378 (18454)
Max SPD: 417.53 (+24.65) - 442.18
SS (28 turns): Lightning Meteor SS
Bump: Electric Thunder (15307)
- Shock enemies around him
Thoughts
He has the highest speed in terms of 4* monsters. This synergies well with his SS since you want to hit as many monsters as possible. However, the amount of damage of the meteor is only around 200k. For a 28 turn SS, it is pretty bad. Finally his bump combo can deal decent mob clear since it can hit multiple enemies for a decent amount of damage.
Gouki (5* Fire - Extreme)
[Evo - Link]
Class: Fighter
Hit: Bounce
Type: Power
Ability: Dragon Slayer M / Beast Slayer M
Max HP: 17913 (+3900) - 21813
Max ATK: 24068 (+8275) - 32343
Max SPD: 178.47 (+62.90) - 241.37
SS (17 turns): Does a Shin Shungokusatsu to the first contacted enemy
Bump: Shakunetsu Hadoken
- Does a Shakunetsu Hadoken to the closest enemy
Thoughts
He only invades on the extremes of this collaboration (kind of like invades in Temple of Heroes). Therefore he might be hard to get. Even so, his best use is probably ascension material for Ryu. He doesn't have a null ability and there are hardly any Bosses that he can slay. He can slay Hakua but he is so slow that he can't mob clear in that dungeon.
Balrog (4* Water - Savage)
[Evo - Link]
Class: Fighter
Hit: Bounce
Type: Power
Ability: Null Damage Wall
Gauge: SS Turn Reduction
Max HP: 13418 (+2460) - 15878
Max ATK: 19823 (+6750) - 26573 (+31888)
Max SPD: 148.23 (+51.85) - 200.08
SS (14 turns): Speed up
Bump: Giga Blast (5357)
Thoughts
For a savage drop monster, he is not a terrible monster. However his speed doesn't synergize with his SS CD reduction which the SS makes him faster. His bump does proc allies' bump combo and if you need a water NDW monster, he can be there to fill.
Vega (4* Light - Savage)
[Evo - Link]
Class: Fighter
Hit: Pierce
Type: Speed
Ability: Null Gravity Barrier
Gauge: Flight
Max HP: 11392 (+2460) - 13852
Max ATK: 9999 (+3400) - 13399 (16079)
Max SPD: 315.43 (+111.35) - 426.78
SS (18 turns): Speed up and Power up
Bump: Ex Laser M (4735)
Thoughts
Out of the savage monsters in this collaboration, I recommend Luck 90 this monster. He also drop 100% when you no-continue Savage. He can be taken to Deathscoil which can propel you to a nice max luck monster. He has high speed but low HP which can prove to be troublesome.
Sagat (5* Light - Extreme)
[Evo - Link]
Class: Fighter
Hit: Bounce
Type: Blast
Ability: Null Gravity Barrier
Max HP: 18638 (+3900) - 22538
Max ATK: 17629 (+6025) - 23654
Max SPD: 219.00 (+77.35) - 296.35
SS (18 turns): Shoots a Tiger Cannon at the targeted direction
Bump: Lock-on Shockwave Destruction 6 (36382)
Thoughts
His dungeon is up 24/7 during the collaboration but he only drops when you defeat him and on damage chests. He won't drop on clear, speed, no-continue, or luck chests. With that in mind, he is easy to get but hard to max luck. You have to average 8 per day and depending on the difficulty of the dungeon, it will be extremely hard for some players. He is an average farmable at best. I think Jack is a better monster than him. He does have high stats for a blast type and a high damaging bump combo. He can be used in Tsukuyomi, Dark Murasame, and Light Muramasa.
M. Bison (5* Dark - Extreme)
[Evo - Link]
Class: Fighter
Hit: Bounce
Type: Balanced
Ability: Null Warp
Gauge: Demihume Slayer / Etherean Slayer
Max HP: 15903 (+3900) - 19803
Max ATK: 14997 (+5125) - 20122 (24147)
Max SPD: 242.27 (+85.85) - 328.12
SS (21 turns): Becomes a pierce type
Bump: Homing Piercer 8 (2342)
Thoughts
He comes at regular scheduled Extreme dungeon times. He has one null ability and two slayers. The good part is that there are a number of bosses that he slays with warps. Some include Visceron, Fenrir, Wyatt Earp, and Kushinada. However, a lot of those dungeons either have Gravity Barrier or Damage Wall to hinder his SS.
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