Tower of Champions is back for September in NA!
There are going to be new floors as well as new monsters that can be useful in those Floors!
For quick guides for Floors 1-30, check my previous blog: http://mstrikegundam.blogspot.ca/2016/06/na-sfgundams-tower-of-champions.html
Floors 31 - 33 introduces Elemental Effectiveness like in the Dragon Gem dungeons. This means that elemental advantage/disadvantage multipliers get increased. In normal dungeons it is x1.3 more damage or x0.7 less damage, but these 3 dungeons will be x1.5 more damage or x0.5 less damage.
31F: Heavenly Labyrinth
Hazards: Elemental Effectiveness / Gravity Barriers / Magic Circles / Wind / Revivers / Blocks
Boss: Ashura
Full Guide: http://strikeshot.net/event/tower-champions-31f-heavenly-labyrinth
This dungeon will be the bane for a lot of players. Like the 21st Floor, it is a rite of passage to the rest of the floors. Once you beat this floor, the rest becomes relatively easy.
The main point of the dungeon is to pinch between each set of mobs. If you don't pinch both at the same time, they will revive each other. If you drag it long enough, the mobs have a powerful volatile blast that will whittle your HP to 0. In general, the pinching has a smaller room for error than in Yamato Takeru.
Although that sounds fine, what is not fine is the Magic Circles in the pinch spots. Stepping on the Magic Circle will turn your monsters into little chicks. The chicks will have their ATK and Bump Combo power cut down to 1/3 and they can't use their SS. The mobs' HP are adjusted so that you will need a perfect pinch to be defeated if you are a chick. Stepping on the Magic Circle again will turn you back to normal.
The OPs (well OP) of the dungeon is Asc Rapunzel. Due to her Mech Slayer M, she can easily clear each set of mobs even in Chick form. Evo Jekyll and Hyde is also a great monster since he has Null Magic Circle and a Command SS. However, be aware that there is Elemental Effectiveness in this stage so he will take in more damage than Water monsters. His attack output is good enough versus the Fire mobs though. Basically any NGB Water monster will work. This floor is more about mechanics than actual monsters.
Boss: Bishamonten
Full Guide: http://strikeshot.net/event/tower-champions-32f-burning-sapphire
The main focus of this floor is the Mines. They have long CDs but each mine will do over 70000 damage. You have to prioritize Flight or Mine Sweeper monsters. If those monsters have NGB or NDW, then they will be really good.
The main strategy is focus onto the homing absorbers since they deal the most damage. After that is mob clearing and taking down the Boss.
Any Wood Flight/MS will do work in this dungeon. The best ones are Kushinada, Mustang (both forms) and Parvati (both forms). Others include Asc Cu Chuliann, Evo Benkei and Asc Tanpopo. Off picks include Asc Tempest and Trans Godstriker.
It is hard to die in this floor if you stack Wood Flight/MS monsters and focus on the homing absorbers.
Boss: Marici
Full Guide: http://strikeshot.net/event/tower-champions-33f-twin-emerald
Some players will hate this stage most out of all the floors. The reason is the limited monster pool for this floor. It is so limited that the only viable monsters are hatcher monsters. In NA, there are 0 farmable monsters that can hold their own weight in this dungeon. You want Fire monsters that are Pierce and NDW. Dungeon itself is pretty straightforward, clear the mobs in one shot like in Tsukuyomi.
Any Fire NDW that are Pierce works in this dungeon. Some players even revert their Ryoma to Evo just for this dungeon. Other picks include Cherry Winger, Agnamut, Asc Shizuka and Evo Cinderella. Jekyll and Hyde makes a comeback here in his Ascend form due to his Null Magic Circle. Evo Himiko or Asc Wukong is a pick people want if they lack damage for the Mini Boss stages.
Boss: Acala (Sub Boss: Daikoku)
Full Guide: http://strikeshot.net/event/tower-champions-34f-crazed-showdown
After the pain of 33F, players get a rest bite for 34F. The main focus of the floor are the Specters. Light Specters will decrease the DEF of enemies so that they are actually killable. Dark Specters will decrease the ATK of enemies so that they won't deal tons of damage every turn. Make sure you clear them in each stage before tackling the rest of the enemies.
NW and NDW monsters with high bump combo damage will work really well in this dungeon. The OPs are Daikoku and Lucy for that very reason. Evo Sinbad can deal with the hazards as well as a good finisher for the Boss stages. Other picks include Trans Gostriker for his Bump Combos and Asc Jekyll and Hyde for his SS.
Boss: Babel (Demon Slayer M)
Full Guide: http://strikeshot.net/event/tower-champions-35f-bound-deity
There is a special trait for this dungeon and that is the Speed Walls. All your monster's SPD are heavily reduced in the dungeon. The only way to pick up speed is to bounce off the walls or blocks. It also helps if you bring a Speed Up monster.
The whole stage is a collection of the previous 4 floors. We have pinching from the 31F, DW after death from the 32F, reviving Bounce Obstructors from 33F and light/dark specters from the 34F.
You want to main NGB for this dungeon. Saigo Takamori is probably the best monster in the dungeon due to his SS that can one shot the last Boss bar. Since there are Bounce Obstructors, you will need at least one Pierce monster which Asc Himiko or Evo Uri fits the bill. In terms of Speed Up monsters, you have Asc Tempest, Evo Snow Bow and Asc Sinbad. Other general good picks are Asc Arthur, Evo Jekyll and Hyde, and Asc Nobunaga X.
Now you know the basic characteristics of the new floors, lets check the new monsters!
Evo: http://strikeshot.net/monster/1537
Asc: http://strikeshot.net/monster/1538
Recommended Form: Ascension
Nazca In Tower of Champions
Outside of Tower
She does have some viability in Impossible dungeons. She is a top pick in Izanagi and is useful in Izanagi Zero since both have the main hazard of Warps and Izanagi is a Deity. She is a favored pick for Izanagi but struggles in Izanagi Zero due to the Laser Barriers.
Evo: http://strikeshot.net/monster/1540
Asc: http://strikeshot.net/monster/1541
You can also use him in 21F or 36F of the Tower but he will be more of a filler and won't help your team to win. He will just be there to make sure you won't lose in the first few floors if you were to bring a non-Water and non-NDW monster.
Base: http://strikeshot.net/monster/1542
Evo: http://strikeshot.net/monster/1543
Asc: http://strikeshot.net/monster/1544
Mu in Tower of Champions
Evo: http://strikeshot.net/monster/1719
Asc: http://strikeshot.net/monster/1720
Boss: Ashura
Full Guide: http://strikeshot.net/event/tower-champions-31f-heavenly-labyrinth
This dungeon will be the bane for a lot of players. Like the 21st Floor, it is a rite of passage to the rest of the floors. Once you beat this floor, the rest becomes relatively easy.
The main point of the dungeon is to pinch between each set of mobs. If you don't pinch both at the same time, they will revive each other. If you drag it long enough, the mobs have a powerful volatile blast that will whittle your HP to 0. In general, the pinching has a smaller room for error than in Yamato Takeru.
Although that sounds fine, what is not fine is the Magic Circles in the pinch spots. Stepping on the Magic Circle will turn your monsters into little chicks. The chicks will have their ATK and Bump Combo power cut down to 1/3 and they can't use their SS. The mobs' HP are adjusted so that you will need a perfect pinch to be defeated if you are a chick. Stepping on the Magic Circle again will turn you back to normal.
The OPs (well OP) of the dungeon is Asc Rapunzel. Due to her Mech Slayer M, she can easily clear each set of mobs even in Chick form. Evo Jekyll and Hyde is also a great monster since he has Null Magic Circle and a Command SS. However, be aware that there is Elemental Effectiveness in this stage so he will take in more damage than Water monsters. His attack output is good enough versus the Fire mobs though. Basically any NGB Water monster will work. This floor is more about mechanics than actual monsters.
32F: Burning Sapphire
Hazards: Elemental Effectiveness / Mines / Gravity Barriers / Damage Walls / BlocksBoss: Bishamonten
Full Guide: http://strikeshot.net/event/tower-champions-32f-burning-sapphire
The main focus of this floor is the Mines. They have long CDs but each mine will do over 70000 damage. You have to prioritize Flight or Mine Sweeper monsters. If those monsters have NGB or NDW, then they will be really good.
The main strategy is focus onto the homing absorbers since they deal the most damage. After that is mob clearing and taking down the Boss.
Any Wood Flight/MS will do work in this dungeon. The best ones are Kushinada, Mustang (both forms) and Parvati (both forms). Others include Asc Cu Chuliann, Evo Benkei and Asc Tanpopo. Off picks include Asc Tempest and Trans Godstriker.
It is hard to die in this floor if you stack Wood Flight/MS monsters and focus on the homing absorbers.
33F: Twin Emerald
Hazards: Elemental Effectiveness / Damage Walls / Bounce Obstructors / Magic CirclesBoss: Marici
Full Guide: http://strikeshot.net/event/tower-champions-33f-twin-emerald
Some players will hate this stage most out of all the floors. The reason is the limited monster pool for this floor. It is so limited that the only viable monsters are hatcher monsters. In NA, there are 0 farmable monsters that can hold their own weight in this dungeon. You want Fire monsters that are Pierce and NDW. Dungeon itself is pretty straightforward, clear the mobs in one shot like in Tsukuyomi.
Any Fire NDW that are Pierce works in this dungeon. Some players even revert their Ryoma to Evo just for this dungeon. Other picks include Cherry Winger, Agnamut, Asc Shizuka and Evo Cinderella. Jekyll and Hyde makes a comeback here in his Ascend form due to his Null Magic Circle. Evo Himiko or Asc Wukong is a pick people want if they lack damage for the Mini Boss stages.
34F: Crazed Showdown
Hazards: Warps / Damage Walls / Laser Barriers / Blocks / SummonBoss: Acala (Sub Boss: Daikoku)
Full Guide: http://strikeshot.net/event/tower-champions-34f-crazed-showdown
After the pain of 33F, players get a rest bite for 34F. The main focus of the floor are the Specters. Light Specters will decrease the DEF of enemies so that they are actually killable. Dark Specters will decrease the ATK of enemies so that they won't deal tons of damage every turn. Make sure you clear them in each stage before tackling the rest of the enemies.
NW and NDW monsters with high bump combo damage will work really well in this dungeon. The OPs are Daikoku and Lucy for that very reason. Evo Sinbad can deal with the hazards as well as a good finisher for the Boss stages. Other picks include Trans Gostriker for his Bump Combos and Asc Jekyll and Hyde for his SS.
35F: Bound Deity
Hazards: Gravity Barriers / Damage Walls / Blocks / Magic Circles / Speed WallsBoss: Babel (Demon Slayer M)
Full Guide: http://strikeshot.net/event/tower-champions-35f-bound-deity
There is a special trait for this dungeon and that is the Speed Walls. All your monster's SPD are heavily reduced in the dungeon. The only way to pick up speed is to bounce off the walls or blocks. It also helps if you bring a Speed Up monster.
The whole stage is a collection of the previous 4 floors. We have pinching from the 31F, DW after death from the 32F, reviving Bounce Obstructors from 33F and light/dark specters from the 34F.
You want to main NGB for this dungeon. Saigo Takamori is probably the best monster in the dungeon due to his SS that can one shot the last Boss bar. Since there are Bounce Obstructors, you will need at least one Pierce monster which Asc Himiko or Evo Uri fits the bill. In terms of Speed Up monsters, you have Asc Tempest, Evo Snow Bow and Asc Sinbad. Other general good picks are Asc Arthur, Evo Jekyll and Hyde, and Asc Nobunaga X.
Now you know the basic characteristics of the new floors, lets check the new monsters!
Nazca
Asc: http://strikeshot.net/monster/1538
Recommended Form: Ascension
The main reason why Ascension is better is because the difference in Slayers. There are more Deity bosses in the game when you compare to Nebulans. The only dungeons where Evo form has an edge on is the Time Trial of the Wood Temple.
Nazca In Tower of Champions
Nazca is specifically made to help players clear one of the hardest floors in 23F. She fits the main hazard in Warps as well as being a Slayer of the whole dungeon with her Deity Slayer M. What makes her different from all the other Deity Slayers is the low CD of her SS. Players generally want to stall for SS whenever there is one mob left. With Nazca and her 12 Turn SS, that is not needed and the SS is strong enough to deal a hefty amount of damage to Serket or the mobs.
Outside of Tower
Nazca is not regularly used in Extreme dungeons. She can be used in Deity bosses like Bastet and Serket where she positions for her bump combo for a lot of damage.
She does have some viability in Impossible dungeons. She is a top pick in Izanagi and is useful in Izanagi Zero since both have the main hazard of Warps and Izanagi is a Deity. She is a favored pick for Izanagi but struggles in Izanagi Zero due to the Laser Barriers.
Overall Verdict
The only reason you will use Nazca is for the 23F and nothing else. However, she is a major game changer for that dungeon and helps struggling players find victory. She does have some Impossible viability but not really needed to actually win games for people.
Atlantis
Asc: http://strikeshot.net/monster/1541
Recommended Form: Ascension
While both forms being very good in Ashura, you will want Asc Altantis for the Slayer and not much of the Null Block. Also Evo Altantis SS is very mediocre outside of that specific dungeon so go for a better damaging SS and Slayer.
Atlantis in Tower of ChampionsAtlantis is advertised as being good for 26F of the Tower. The boss in Asc Mica is a Mech and there are Damage Walls in the dungeon. However, there are better Water NDW monsters in the game to replace Atlantis. Also there is Guan Yu that has the same ability set in Mech Slayer and NDW but he has a higher damaging SS.
You can also use him in 21F or 36F of the Tower but he will be more of a filler and won't help your team to win. He will just be there to make sure you won't lose in the first few floors if you were to bring a non-Water and non-NDW monster.
Outside of Tower
Like mentioned above, his main use outside of the Tower is Ashura. Although his kit works perfectly for the dungeon, there are just better Water NDW monsters out there. Susano'o and Uesugi Kenshin does more damage in general and Guan Yu has the same abilities but better SS.
Overall Verdict
Atlantis is one of the more forgotten monsters in the game. He is not bad enough that people will remember him for being super bad and he is not good enough to even be mentioned in the same breath of Susano'o, Verdandi, Raff and D'artagnyan. He is very useful in Ashura and the 26F but there are better options and a directly superior monster in Guan Yu.
Mu
Evo: http://strikeshot.net/monster/1543
Asc: http://strikeshot.net/monster/1544
Recommended Form: Ascension
Ascended Mu is the better form just because of his SS. His Homing SS can deal over 2 million damage if most of them hit the Boss. Also there are not a lot of dungeons where you can use Evo Mu's Demihume Slayer since most of those bosses don't main Gravity Barriers.
Mu in Tower of Champions
Mu is in the hatcher for Floors 16-20. He is viable in 20F since his SS can mob clear the high damaging mobs or just deal massive damage to the Boss. Also due to his low SPD, he can avoid the Damage Walls if they are up.
However, Mu is a lot better in 25F than in 20F. He has a poison bump combo which is the best way to clear the mobs. What is more important is his high HP of 26,000+. It helps Asc Uri users to increase the HP pool for her SS to one-shot Dong Zhuo.
Outside of the Tower
Sadly, Mu is not very useful in Impossibles. The best dungeon that fits his abilities is Tsukuyomi. However, due to his low SPD and being a Power type, he is not recommended. There are a number of Dark dungeons that main GB like Takiyasha, Bastet, Bahamut and Dark Murasame.
Overall Verdict
Mu stands out as one of the better Power types in the game. His high HP and the lack of reliance on SPD from his Bumps and SS makes him a monster without any major demerits. Still, he is a Power type which is the most unpopular type in the game so he is valued lower than a lot of other monsters. Also, he only has one Null ability and there are numerous Light NGB monsters in the game that can take his place.
Jekyll and Hyde
Asc: http://strikeshot.net/monster/1720
Recommended Form: Either
The only big difference with Jekyll and Hyde is the Null abilities which makes it more than enough for the player to choose which form they prefer. Players should look into their Monster Box and see which Null they are lacking. Some players might go for Evo if they have a bunch of Lucys or go for Asc since it has the better Command SS (and Pierce hit style to easily hit allies).
Jekyll and Hyde in Tower of Champions
Both forms are viable for Tower floors. Evo with NGB and Null Magic Circle is viable for 24F, 27F, 30F, 31F and 35F. In 31F and 35F he can deal with the Magic Circles which can be a pain for players who are not used to the hazard.
Asc with NDW and Null Magic Circle is viable for 26F, 33F and 34F. Like his Evo counterpart, 33F has Magic Circles and Asc can be just as useful as other Fire NDW that are Pierce.
Pick the form that you have the most trouble with or switch between forms if you have the luxury of stockpiling his materials.
Outside of the Tower
Both forms are viable for different Extremes since he has a very strong Bump and SS. Only main difference is that Evo is viable for Tsukuyomi where Asc doesn't have a lot of Impossible viability. There is no Impossible/Bakuzetsu dungeon where there a Magic Circles and have DW or GB yet so he still has potential.
Overall Verdict
Jekyll and Hyde is a powerful monster in and out of the Tower. Choose the form that you have the most trouble in the Tower. He is hardly seen in a lot of player's boxes since he is only available in Dark related hatchers and not in Heroes/Legends where the rates are the highest. Plus he is not strong enough to dance with the Lucys, Arthurs and Gabriels.
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