Tuesday, August 11, 2015

[JP] Tower of Champions F1 - F20 Guide

Hey guys! The new Tower of Champions is up in JP MS! Really challenging dungeons with a 50 Orb reward if you can climb all the way up to it! Here is a quick guide on Floors 1 to 20. 21 to 30 will be up on Strikeshot.net.


Tower of Champions Specifics

Before I get started with the dungeon guides, lets talk about the specifics of the Tower. Here is a quick table!

Floors
Stamina
Rank Requirement
Reward
1 – 5
5
None
5 Dark Deluxpies
6 – 10
10
15+
1 Evo Deathscoil
11 – 15
20
30+
1 Divine Sharl
16 – 20
30
50+
5 Dark Maxpies
21 – 25
40
70+
1 Mormite King
26 – 30
50
150+
50 Orbs

Floors 16+ will start having No Continue chests and floors 21+ will be No Continue only.

Other Notes:
- Only the person who hosted will get the cleared for the tower floor. Therefore, people who join cannot get the Tower rewards above if they cleared the required floors.
- People cannot host NOR join floors if they don't meet the rank requirement
- You can't get the rewards more than once

Floors 1 - 5
Lets get started! Floors 1 through 5 will have 3 savage bosses and they do have a chance to drop.

Floor 1
Gimmicks: None
Monster Drops: Ursacles / Pachydoom / Pavotrus

Floor 2
Gimmicks: Gravity Barriers
Monster Drops: Murdigris / Zic Zephyr / Mars

Floor 3
Gimmicks: None
Monster Drops: Aqua Wyrm / Thunderbird / Dyrad

Floor 4
Gimmicks: Warps
Monster Drops: Urashima / Kaguya / Tanuki

Floor 5
Gimmicks: Mines
Monster Drops: Saito Hajime / Hijikata Toshizo / Kondo Isami

Floors 6 - 10
Just like the previous set, 3 savage bosses and they can drop!

Floor 6
Gimmicks: Conveyors
Monster Drops: Dr. Sorge / Crabotron / Freekfrog

Floor 7
Gimmicks: Revivers
Monster Drops: Jormangundr / Hel / Hraesvelgr

Floor 8
Gimmicks: Wind
Monster Drops: Mephisto / Belial / Samael

Floor 9
Gimmicks: Pierce Restrict, Warps, Revivers
Monster Drops: Set / Amun / Hathor

Floor 10
Gimmicks: Bounce Restrict
Monster Drops: Inugami / Tsunade / Izuna

Floors 11 - 15
One last round of savage hunting!! You might need to start bringing monsters that deal with the gimmicks here. 

Floor 11
Gimmicks: Gravity Barriers, Damage Walls
Monster Drops: Aguni / Garuda / Karma

Floor 12
Gimmicks: Warps, Ability Lock, Pierce Restrict, Bounce Restrict
Monster Drops: Frozyth / Nephrilos / Shadowdrake

Floor 13
Gimmicks: Mines
Monster Drops: Donatello / Rodin / Raphael 

Floor 14
Gimmicks: Damage Walls
Monster Drops: Gluttony / Dr. Ginger / Lazanicoff

Floor 15
Gimmicks: Scorpions, Poison, Revivers
Monster Drops: Kasha / Kappa / Gashadokuro

Floors 16 - 20
This is where the challenge begins! This set of floors are at the Extreme level. If you don't bring the monsters that deal with gimmicks and don't play the dungeon right, you will probably fail. No conformation that the bosses will actually drop on their stages.

Floor 16
Gimmicks: Damage Walls, Blocks, Gravity Barriers
Enemy Attributes: Fire
Boss: Fire Wyrm (Deity Slayer L) 

Overall Strategy:
- Bring NDW monsters, Water preferred
- Don't bring Deity monsters
- Focus on mobs over boss
- Avoid boss' first attack, white explosion

SFGundam's Clear Team
Nonno (Evo) / Kushinada / Daikokuten / Lucy (Asc)

Floor 17
Gimmicks; Gravity Barrier, Ability Lock
Enemy Attribute: Water
Boss: Aqua Wyrm

Overall Strategy:
- Bring Bounce NGB monsters, Wood preferred
- Pinch between monsters and walls

SFGundam's Clear Team
Dandelion (Asc) / Cu Chuliann (Evo) / Mustang (Evo) / Oryo (Asc)

Floor 18
Gimmicks: Mines, Zombie Loop, Ability Lock, Poison, Pierce Restrict, Bounce Restrict
Enemy Attribute: Wood
Boss: Basilisk

Overall Strategy
- Bring Flight or MS monsters, Fire preferred
- Focus on mobs over boss
- More stable if you have Recovery or Speed Up monster

SFGundam's Clear Team
Hera (Asc) / Nonno (Evo) / Cinderella (Evo) / Gargoyle (Asc)

Floor 19
Gimmicks: Warps, Revivers, Poison, Ability Lock
Enemy Attribute: Light
Boss: Typhon

Overall Strategy
- Bring NW monsters, not many Dark monsters
- Focus on mobs over boss
- Have mob clearing bump combos or SS

SFGundam's Clear Team
Izanami / Porthos (Asc) / Daikokuten / Zhang Fei (Evo)

Floor 20
Gimmicks: Gravity Barriers, Damage Walls, Revivers
Enemy Attribute: Dark
Boss: Dark Wyrm (Fiend Slayer L)

Overall Strategy
- Bring NGB monsters, not many Light monsters
- Focus on mobs over boss
- Have mob clearing bump combos or SS

SFGundam's Clear Team
Ryu (Asc) / Shinji and Kaoru (Light Asc) / Lightblade Murasame (Asc) / Shinji (Evo)

Floors 21 through 30 will be up on Strikeshot within the event time!

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