Tower of Champions Specifics
Before I get started with the dungeon guides, lets talk about the specifics of the Tower. Here is a quick table!
Floors
|
Stamina
|
Rank Requirement
|
Reward
|
1
– 5
|
5
|
None
|
5
Dark Deluxpies
|
6
– 10
|
10
|
15+
|
1
Evo Deathscoil
|
11
– 15
|
20
|
30+
|
1
Divine Sharl
|
16
– 20
|
30
|
50+
|
5
Dark Maxpies
|
21
– 25
|
40
|
70+
|
1
Mormite King
|
26
– 30
|
50
|
150+
|
50
Orbs
|
Floors 16+ will start having No Continue chests and floors 21+ will be No Continue only.
Other Notes:
- Only the person who hosted will get the cleared for the tower floor. Therefore, people who join cannot get the Tower rewards above if they cleared the required floors.
- People cannot host NOR join floors if they don't meet the rank requirement
- You can't get the rewards more than once
- Only the person who hosted will get the cleared for the tower floor. Therefore, people who join cannot get the Tower rewards above if they cleared the required floors.
- People cannot host NOR join floors if they don't meet the rank requirement
- You can't get the rewards more than once
Floors 1 - 5
Lets get started! Floors 1 through 5 will have 3 savage bosses and they do have a chance to drop.
Floor 1
Gimmicks: None
Monster Drops: Ursacles / Pachydoom / Pavotrus
Gimmicks: None
Monster Drops: Ursacles / Pachydoom / Pavotrus
Floor 2
Gimmicks: Gravity Barriers
Gimmicks: Gravity Barriers
Monster Drops: Murdigris / Zic Zephyr / Mars
Floor 3
Gimmicks: None
Monster Drops: Aqua Wyrm / Thunderbird / Dyrad
Gimmicks: None
Monster Drops: Aqua Wyrm / Thunderbird / Dyrad
Floor 4
Gimmicks: Warps
Monster Drops: Urashima / Kaguya / Tanuki
Gimmicks: Warps
Monster Drops: Urashima / Kaguya / Tanuki
Floor 5
Gimmicks: Mines
Monster Drops: Saito Hajime / Hijikata Toshizo / Kondo Isami
Floors 6 - 10
Just like the previous set, 3 savage bosses and they can drop!
Floor 6
Gimmicks: Conveyors
Monster Drops: Dr. Sorge / Crabotron / Freekfrog
Gimmicks: Conveyors
Monster Drops: Dr. Sorge / Crabotron / Freekfrog
Floor 7
Gimmicks: Revivers
Gimmicks: Revivers
Monster Drops: Jormangundr / Hel / Hraesvelgr
Floor 8
Gimmicks: Wind
Gimmicks: Wind
Monster Drops: Mephisto / Belial / Samael
Floor 9
Gimmicks: Pierce Restrict, Warps, Revivers
Gimmicks: Pierce Restrict, Warps, Revivers
Monster Drops: Set / Amun / Hathor
Floor 10
Gimmicks: Bounce Restrict
Monster Drops: Inugami / Tsunade / Izuna
Floors 11 - 15
One last round of savage hunting!! You might need to start bringing monsters that deal with the gimmicks here.
Floor 11
Gimmicks: Gravity Barriers, Damage Walls
Monster Drops: Aguni / Garuda / Karma
Gimmicks: Gravity Barriers, Damage Walls
Monster Drops: Aguni / Garuda / Karma
Floor 12
Gimmicks: Warps, Ability Lock, Pierce Restrict, Bounce Restrict
Monster Drops: Frozyth / Nephrilos / Shadowdrake
Floor 13
Gimmicks: Mines
Monster Drops: Donatello / Rodin / Raphael
Floor 14
Gimmicks: Damage Walls
Monster Drops: Gluttony / Dr. Ginger / Lazanicoff
Floor 15
Gimmicks: Scorpions, Poison, Revivers
Monster Drops: Kasha / Kappa / Gashadokuro
Gimmicks: Scorpions, Poison, Revivers
Monster Drops: Kasha / Kappa / Gashadokuro
Floors 16 - 20
This is where the challenge begins! This set of floors are at the Extreme level. If you don't bring the monsters that deal with gimmicks and don't play the dungeon right, you will probably fail. No conformation that the bosses will actually drop on their stages.
Floor 16
Gimmicks: Damage Walls, Blocks, Gravity Barriers
Enemy Attributes: Fire
Boss: Fire Wyrm (Deity Slayer L)
Overall Strategy:
- Bring NDW monsters, Water preferred
- Don't bring Deity monsters
- Focus on mobs over boss
- Avoid boss' first attack, white explosion
- Focus on mobs over boss
- Avoid boss' first attack, white explosion
SFGundam's Clear Team
Nonno (Evo) / Kushinada / Daikokuten / Lucy (Asc)
Nonno (Evo) / Kushinada / Daikokuten / Lucy (Asc)
Floor 17
Gimmicks; Gravity Barrier, Ability Lock
Enemy Attribute: Water
Boss: Aqua Wyrm
Boss: Aqua Wyrm
Overall Strategy:
- Bring Bounce NGB monsters, Wood preferred
- Bring Bounce NGB monsters, Wood preferred
- Pinch between monsters and walls
SFGundam's Clear Team
Dandelion (Asc) / Cu Chuliann (Evo) / Mustang (Evo) / Oryo (Asc)
Dandelion (Asc) / Cu Chuliann (Evo) / Mustang (Evo) / Oryo (Asc)
Floor 18
Gimmicks: Mines, Zombie Loop, Ability Lock, Poison, Pierce Restrict, Bounce Restrict
Enemy Attribute: Wood
Boss: Basilisk
Boss: Basilisk
Overall Strategy
- Bring Flight or MS monsters, Fire preferred
- Focus on mobs over boss
- More stable if you have Recovery or Speed Up monster
- Focus on mobs over boss
- More stable if you have Recovery or Speed Up monster
SFGundam's Clear Team
Hera (Asc) / Nonno (Evo) / Cinderella (Evo) / Gargoyle (Asc)
Floor 19
Gimmicks: Warps, Revivers, Poison, Ability Lock
Gimmicks: Warps, Revivers, Poison, Ability Lock
Enemy Attribute: Light
Boss: Typhon
Overall Strategy
- Bring NW monsters, not many Dark monsters
- Focus on mobs over boss
- Have mob clearing bump combos or SS
SFGundam's Clear Team
Izanami / Porthos (Asc) / Daikokuten / Zhang Fei (Evo)
Izanami / Porthos (Asc) / Daikokuten / Zhang Fei (Evo)
Floor 20
Gimmicks: Gravity Barriers, Damage Walls, Revivers
Enemy Attribute: Dark
Boss: Dark Wyrm (Fiend Slayer L)
Boss: Dark Wyrm (Fiend Slayer L)
Overall Strategy
- Bring NGB monsters, not many Light monsters
- Bring NGB monsters, not many Light monsters
- Focus on mobs over boss
- Have mob clearing bump combos or SS
- Have mob clearing bump combos or SS
SFGundam's Clear Team
Ryu (Asc) / Shinji and Kaoru (Light Asc) / Lightblade Murasame (Asc) / Shinji (Evo)
Floors 21 through 30 will be up on Strikeshot within the event time!
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