This week I'll be listing 5 dungeons that requires less of the monsters you use but the skill of the player. A lot of dungeons are easily beaten with the OPs of the game.... but not these ones!
#5 - Satellite
When I think of dungeons that requires skill, I think of positioning. Satellite can be a nightmare if you cannot position away from her Energy Circle attack. It is also a dungeon that rewards players for positioning for those tight spots!
#4 - Princess Takiyasha
Although Takiyasha requires positioning for the last Boss bar or not around the stacked shields of the 2nd Boss bar, it requires a little bit more from the player. Players will have to predict where their monster will end up so that they will not be around the Blast from the shields. Even a team with Arthurs have a mediocre clear rate if you don't think ahead!
#3 - Light Murasame
While positioning wrong in Satellite makes it harder, if you do it in Light Murasame, it is impossible. If you get below the Shield line you are basically unable to deal any damage. Only saving grace is Sirius but that is only from his SS and you won't bring a full team of them.
#2 - Yamato Takeru
Angles is an art in Monster Strike. If you do a perfect shots, you can get a pinch/match shot and that will deal infinite damage. Yamato Takeru's stage requires pinching like there is no tomorrow. If you miss one, then it will get harder and harder since you won't be able to clear the demons.
#1 - Avalon
If you think Yamato Takeru's pinching is hard, Avalon is horror. Not only it is harder to pinch (room for error is smaller), you have to NOT MISS. There is a specific order you have to take down the mobs through pinching. IF you fail once or twice, you will be so far behind that you will have 0 HP.
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